3D Rendering Market Revenue to Value $20 Bn By 2030, Says

2022-10-19 16:24:06 By : Ms. Joanna Hong

October 18, 2022 06:10 ET | Source: Global Market Insights Inc. Global Market Insights Inc.

Selbyville, Delaware,, Oct. 18, 2022 (GLOBE NEWSWIRE) -- Eye Level Renderings

The 3D rendering market valuation is estimated to cross USD 20 billion by 2030, as reported in a research study by Global Market Insights Inc. The increasing adoption of 3D modeling technology by the entertainment industry is a key factor fueling 3D rendering technology use. Filmmakers can create three-dimensional realistic environments using modeling software. 3D rendering programs have facilitated 3D model importing into the real environment. Some features enable creators to adjust materials, textures, and lighting to make the environment more realistic.

The growing threats associated with pirated rendering software may inhibit 3D rendering market growth to a certain extent. Pirated software is being increasingly used to access powerful 3D rendering programs that are otherwise expensive. According to a survey from Panda Security, close to 37% of software installed on personal computers is pirated software. Using pirated software endangers personal data, and may cause a system failure. Moreover, pirated software negatively impacts the overall profitability of software developers, in turn hindering industry growth.

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The on-premise software component segment held approximately 70% of the 3D rendering market share in 2021. On-premise 3D rendering software allows enterprises to acquire real-time feedback and create value in decision-making to maximize profits. Additionally, 3D rendering enables complete control over indoor and outdoor lighting. 3D renders also have the versatility and flexibility to address various visual issues.

The industry value from the animation application segment is anticipated to record around 25% CAGR through 2030. The growing demand for realistic video games has increased the adoption of 3D modeling for game development. The technology helps game developers in building worlds by creating realistic on-screen locations. Animation services enable developers to design the in-game physics along with character design and object scaling. These factors are expected to support the growing usage of 3D models in game development.

According to the report, the 3D rendering market value from the automotive end-user segment was worth over USD 300 million in 2021. The automotive sector uses 3D modeling to save costs and time associated with the production of vehicle components. By aiding the production of critical components and enhancing the automotive assemblage, 3D car models allow for a complete analysis of vehicle performance.

The Latin America 3D rendering industry is set to account for more than USD 1 billion by 2030. Urbanization, in addition to substantial investments in the development of public infrastructure are among the key factors boosting product adoption. Furthermore, the Building Information Modeling (BIM) method has gained significant traction in South America, with Chile taking the lead in terms of government initiatives.

Some of the key players involved in the 3D rendering market include Easy Render, Foundry Visionmongers Ltd, Keyshot, MAP Systems, Maxon Computer, Next Limit Technologies, NVIDIA Corporation, Pixologic Inc., SideFX (Houdini), Tesla Outsourcing Services, Trimble Inc., Adobe Inc., Act-3D B.V. (Lumion), Blender, BluEntCAD, Chaos Software, Christie Digital Systems USA, Inc. Companies are focusing on key partnerships to expand their business operations and strengthen their market position.

Citing an instance, in February 2022, Autodesk collaborated with CAD/CAM software specialist ModuleWorks. The partnership helped Autodesk to improve its Fusion 360 software platform with the ModuleWorks toolpath calculation method. This enabled the acceleration of performance, functionality, and quality of digital manufacturing workflows. Similar collaborative initiatives from other industry players will have a positive impact on the market size.

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Partial chapters of report table of contents (TOC):

Chapter 2   Executive Summary 2.1    3D rendering industry 360º synopsis, 2018– 2030 2.2    Business trends 2.2.1    Total Addressable Market (TAM) 2.3    Regional trends 2.4    Component trends 2.5    Oganization size trends 2.6    Application trends 2.7    End-use trends Chapter 3   3D Rendering Industry Insights 3.1    Introduction 3.2    Impact of COVID-19 outbreak 3.3    Impact of Russia-Ukraine conflict 3.4    3D rendering industry ecosystem analysis 3.5    Evolution of 3D rendering market 3.6    Technology & innovation landscape 3.7    Investment portfolio 3.8    Patent analysis 3.9    News 3.10    Regulatory landscape 3.11    Impact forces 3.11.1    Growth drivers 3.11.2    Industry pitfalls & challenges 3.12    Growth potential analysis 3.13    Porter’s analysis 3.14    PESTEL analysis

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